Xbox One X vs. PS4 Pro – The two 4K consoles in hardware comparison

Xbox One X vs. PS4 Pro - The two 4K consoles in hardware comparison How fast is Microsoft's new Xbox One X really? We provide all the performance information and compare the upcoming power console with Sony's PS4 Pro.

Xbox One X vs. PS4 Pro – The two 4K consoles in hardware comparison

How fast is Microsoft’s new Xbox One X really? We provide all the performance information and compare the upcoming power console with Sony’s PS4 Pro.

The unveiling of the new Xbox One X (then called Project Scorpio ) at E3 2016 focused on two concepts: six teraflops and 4K. The liquid play in just this resolution should be possible with the new console by the computing power of six Teraflops.

At E3 2017 in June, Microsoft also revealed the name and price of the new console. The system will be called Xbox One X and will be released on November 7th for 499 Euros . As early as April of this year, Microsoft had given the online magazine Digital Foundry or Eurogamer.net the opportunity to take a closer look at the upcoming Xbox – including the official unveiling of many technical details.

We’ll clarify what these details are likely to mean for the performance of the Xbox One X and how it compares to other gaming platforms like the PlayStation 4 Proor current gaming PCs.

What do teraflops mean?

Before we take a closer look at the technical data of the Xbox One X or a short digression to estimate the much-discussed teraflop value in terms of graphics cards and the FP32 calculations that are primarily relevant for games. Anyone who wants to directly read the specific values of the Scorpio and an assessment, jumps to the next paragraph “Xbox One X vs. PlayStation 4 Pro”.

The number of theoretically possible floating-point calculations per second (“Floating-Point Operations per Second” or “FLOPS”) depends on the amount of existing shader units and the clock rate of the GPU (“Graphics Processing Unit”). This number roughly indicates how much 3D performance the hardware has, but many other factors such as the amount of memory available and the memory connection play a role here.

The PlayStation 4 Pro achieves 4.2 instead of 1.84 teraflops, as opposed to the PlayStation 4, with more shader units and an increased GPU clock rate, and Project Scorpio is even higher at 6.0 teraflops.

Actually comparable to each other are only teraflop data related to the same (or a possible similar) architecture of the GPU behind it. For example, the Nvidia GeForce GTX 1070 comes with a boost to about 6.5 teraflops, while AMD’s Radeon R9 Fury X reaches a much higher 8.6 teraflops – but the GTX 1070 is still in PC games Usually noticeably faster.

It also plays an important role in how well the existing performance of the respective platform can be exploited. Consoles are usually at a clear advantage over the PC as the game developers know exactly what hardware they are dealing with, while computers can be made up of many different components.

In addition, modern techniques such as sparse or checkerboard rendering, which so far mainly console games use. In simple terms, only certain parts of the image are actually calculated in the very power-hungry 4K resolution. Well implemented, this results in noticeably higher fps compared to a full 4K calculation with only a small loss in image quality.

In summary, this means the following:

  • More teraflops usually also mean more 3D power, but the more different the chip architecture is, the less meaningful direct comparisons are
  • Consoles can always get more than gaming PCs from the existing Teraflops (or the existing 3D performance) due to the always identical hardware
  • Since all current Microsoft (Xbox One, Xbox One S, Xbox One X) and Sony (PlayStation 4, PlayStation 4 Slim, PlayStation 4 Pro) consoles use similar AMD hardware, their teraflop data compares relatively well

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