World of Warcraft: PvP servers are being abolished
World of Warcraft has long provided a server-to-player separation between PvE (player versus AI opponent) and PvP (player versus player). The upcoming expansion “Battle for Azeroth” puts an end to it. Instead of opting for or against open PvP gameplay through the server choice, players should be able to make that choice freely in the game. Regardless of the server on which you are traveling.
World of Warcraft: Battle for Azeroth is the name of the next WoW expansion, undoubtedly one of the biggest announcements at this year’s Blizzcon . Elsewhere we have already summarized the most important information and news from WoW: Battle for Azeroth . At this point we would like to take up again an exciting innovation, with which the WoW-makers are burying an old tradition. The separation between PvE and PvP servers should be lifted. So far, players in WoW – as well as many other online role-playing games – have decided by choosing the server whether or not their characters in the open game world are open to PvP combat (player versus player) at all times.
WoW: Battle for Azeroth is supposed to put an end to that, as Polygon reports. The New Model: If players are keeping up with one of their characters in a city within the game, they can decide whether the character is eligible for PvP or not. This setting then remains active until it is deselected. But it does not matter which server you are on. Anyone who chooses active PvP should then primarily target other PvP-enabled characters of like-minded players in the game world.
The developers want to provide more flexibility. If you are interested in free PvP, you should more reliably meet interested players. And who has no interest in open PvP, but for example still plays on a PvP server because there is the circle of friends, which should not be “forced” to PvP in the future. More information about the upcoming WoW expansion can be found at our colleagues at buffed .