Warhammer 40,000: Dawn of War III: “Dawn of War III” is a game I’ve both looked forward to and amazed at. I’m a clever fanboy of the predecessor ‘Dawn of War II‘, which masterfully created a merger of real-time strategy with role-playing elements.
What made “Dawn of War II” so good was that it was mostly a tactical game. It had no base building and relatively low access to reinforcements, but elaborate maps that had to be solved with the resources at their disposal and the use of cover from the landscape as a futuristic military “Tetris”, which also acts as a chainsaw.
In addition, there was a one-player campaign with alternative routes to the goal, where things you did in a part of the game had an impact on other parts, and a small but well-developed gallery. This, combined with a loadout system that made it possible to equip her heroes with things found along the way and making widely different “builds” as accommodated different styles of play, made the game a little nicer outside the traditional strategy hunter, all culminating in a strong Narrative with emotional ties to the personal gallery of the game.
A road choice [irp]
The problem was just that those who really liked the original “Dawn of War” – which are, to a much greater degree, a fairly traditional real-time strategy game – did not have a particular sense of the changes that were made in the formula to the sequel.
They thought that the things the opponent rejected from the original was essential to the game, and they were in no way inclined to broadcast this sentence loudly online.
Relic has since announced the announcement of the “Dawn of War III” clearly and clearly that the series returns to its roots. We speak re-introduction of base building, but trying to combine the best of both precursors into a larger synthetic device.
The problem with this kind of ambition is that there is also a more or less universal rule saying that when you try to make everyone happy, you usually end up making everyone unhappy. The question is just how disgusting people are going to be.
Personally, I am less dissatisfied than I had previously thought. Despite the fact that the things I liked best with the predecessor are virtually unpredictable in the latest chapter, the game is still fun enough to bother playing it, but it’s not exactly great art it’s about here. With the exception of the intro …
The intro [irp]
It’s almost poetic in its gloomy ugly dark aesthetics. Hundreds of bodies dumped into a volcano, the three factiones slaughter each other and are slaughtered and the coincidence of battlefields is symbolized by those who seem to win in the next moment are taken by days by someone who is bigger and stronger than them before all culminates with Focus on the ash-colored, smiling face of a space marine that dies without regret for a war that is basically meaningless. «In the face of death I will have no remorse».
If the rest of the game had managed to hold on to this dystopian tone, we would have won a winner alone on the renowned emo mood.
But the game itself breaks a lot with this aesthetics, because both the missions and the various games in the game are served with lighter humorous undertones. Mainly because of the orcs, which are simply direct festive parodies of English football hooligans.
They have, for example, a building called WAAAGH Tower , which pumps up the battle morale by playing dunk-dunk music with a lot of bass and blinking with strobeys, which virtually makes them the “Warhammer 40k” equivalent of expensive Russians .
The single player part is fair enough, but it consists solely of single assignments, where nothing of what you do in one has consequences for the next one. Most of all, it works as a multi-player tutorial, which I unfortunately think takes too long for it to be especially rewarding.
Not only does it take long to find matches against other players, but the struggles themselves are also unnecessarily long-lasting. They are divided into different escalation phases and can not be won until three different goals have been taken: A generator, a big gunner and the enemy’s “core”.
This means there are no quick, cheeky ways to victory. There is no way to make a zerg or herorush on the opponent, because the enemy’s “core” can only be destroyed after taking the other goals, so it all plays a bit like every single time.
At launch, it was not implemented a surrender function that could be used when the match was clearly considered to be in the opponent’s favor, so it was no polite way to do anything other than end the game. In addition, it’s only a single mode, which in turn has very few available maps.
Some may argue that the game has MOBA elements, but I would argue that renowned MOBA games like “Heroes of the Storm” and “DOTA2” have a much higher intensity level and pace.
Have lost soul in the process [irp]
However, “Dawn of War III” is not a game that is directly bad. On the contrary, the individual components of the game are of relatively high quality. Movie sequences are elaborate, all of 2D and concept illustrations are top notch and the 3D models are quite similar to the thumbnails used when playing analog “Warhammer 40k” games.
And they are balanced enough for common devices to be used quickly and that heroic devices should have properties that can reverse matches. The package actually contains all the pieces of play that are needed to create a kick ass “Warhammer 40k” game.
The problem is just that it seems that Relic has focused too much on designing a game intended for tournament and e-sport and which in the process has lost a lot of charm and soul.
In many ways, they make the same mistake Capcom did with Street Fighter V. They have launched a game to the minimum requirements with a technically functioning and balanced multiplayer, but the infrastructure around is so bland that many will not even play long enough to make it easy for them to challenge others over the web.
I do not hate it, but, as expected, Dawn of War III is not as rewarding as its predecessor. In the effort to satisfy both those who liked the original best and those who thought that everything is better in the tournament, they have made something that neither satisfies the one way nor the other.
«Warhammer 40,000: Dawn of War III» was released to PC on April 27th.