Vanishing Realms Game free download for PC

Vanishing Realms

Can the scrolling heart beat faster if you hold a shield with the HTC Vive in the left hand and swing the sword against the undead in the right? How close Vanishing Realms to authentic battles rank, clarifies the preview.

 

Exploration deluxe

Whoever looks closely will find golden cups in a hollow tree trunk. The feeling for space is a great highlight of the game despite teleportation. Evil did not give me a single second. Also, the operation with the inventory was well solved. If I pick up objects, I can put them on my belt and remove them there and use them again. This is how the weapon change works, which unfortunately does not work to bend behind the cover – just when, for example, you want to switch from sword and shield to bow.

Teleportation instead of running

Since teleportation has been the standard in virtual rooms to reduce simulation sickness, a dungeon crawler does not miss this concept. This brings quite unnatural patterns of behavior to ordinary roller-players. If you look in the other games for ladders, trap doors or climbing possibilities, you simply teleport to a beam that hovers three meters above one. In exploring, it is much more about the recognition of teleportation possibilities than by logical movements. And while hopping from place to place like a magician, you do not have to dodge your head or pull the shield. One simply teleports away. Sure: somewhere you run away. However, this option reduces the intense gameplay experience,

You can still dream

It’s a Dream! And then he’s over again. The fights can be described as very intense and athletic. Which attack variant the skeleton will choose is relatively easy to recognize and accordingly, one will position his shield. If, however, three enemies at the same time pull their weapons, one is quite demanded. If you really bite into the grass with the very simple skirmishers (including the first boss fight), you will start right back at the last fight. The creation of the bow prepares similar fun as in The Lab, but has a slightly more imprecise handling. Later you will also find a magic wand that can shoot powerful fireballs. Yes, it is a dream, because thanks to the Vive the handling of the shield and the sword go very precisely from the hand, but unfortunately he is quickly exhausted, as the staging of the battles takes place very mediocre and the killing of the opponents much too easily from the hand. For large opponents, you have to teleport to the opponent due to the range of the sword, which misses the actually immersive fighting a damper. Then the movement of the opponent often does not stop when one is too close, which is also very funny when the blow passes through one. In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! since the staging of the battles takes place very mediocre and the killing of the opponents is much too easy. For large opponents, you have to teleport to the opponent due to the range of the sword, which misses the actually immersive fighting a damper. Then the movement of the opponent often does not stop when one is too close, which is also very funny when the blow passes through one. In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! since the staging of the battles takes place very mediocre and the killing of the opponents is much too easy. For large opponents, you have to teleport to the opponent due to the range of the sword, which misses the actually immersive fighting a damper. Then the movement of the opponent often does not stop when one is too close, which is also very funny when the blow passes through one. In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! For large opponents, you have to teleport to the opponent due to the range of the sword, which misses the actually immersive fighting a damper. Then the movement of the opponent often does not stop when one is too close, which is also very funny when the blow passes through one. In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! For large opponents, you have to teleport to the opponent due to the range of the sword, which misses the actually immersive fighting a damper. Then the movement of the opponent often does not stop when one is too close, which is also very funny when the blow passes through one. In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards! In addition, the impact force has zero impact on hit points. Also, you can not (as in Sports Champions already at that time possible) beats on the legs. In general, I liked the battles with the old Move controllers better. Here, therefore, much air is possible upwards!

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