PC’s not missing out this time around: Bungie’s MMO shooter is making its grand debut on PC this fall with the sequel, which the Destiny faithful are already head over heels for. It’s out on September 8 on consoles, but we don’t know when it’ll hit the PC just yet. As Tim wrote in our hands-on: “I sank an ungodly amount of time into the original, but having played Destiny 2’s first campaign mission and Strike through multiple times, and dabbled in some PvP, there’s absolutely no question in my mind now that the PC version is going to be the definitive one. Yes it sucks that we’re getting it later, and doubly so that we don’t how much later, but if the final version retains the polish we saw today, it’ll be worth the wait.”
We loved the asymmetry of Rising Storm, the authenticity-focused WWII shooter we named our Multiplayer Game of the Year in 2013, and it’s even more dramatic in the Vietnam-set sequel. The Americans are loud and fast, skimming the treetops with helicopters, while the Viet Cong spawn in squad tunnels, appearing behind capture points and ambushing LZs. More than being a good shot, strictly managed teamwork remains the key to success. Tyler tried his hand at both piloting helicopters and manning their guns, and found it nigh on impossible to hit anything without spotters and direction over comms.
The addition of modern, automatic weapons might be an even bigger shift for the series than helicopters, though, as part of the Red Orchestra and Rising Storm identity has been their demand for precision aiming with bolt-action and semi-auto weapons. But the quest for authenticity hasn’t changed here. Rising Storm 2: Vietnam’s guns aren’t easy to handle by any means, and scoring kills still sometimes means picking out specks on the horizon and taking cautious, well-planned shots. Read more about Vietnam’s helicopters, guns, and new mode in our hands-on preview from August.
We’re going back to World War 2. This Call of Duty’s revolutionary introduction? Health packs. The CoD:WWII multiplayer reveal trailer is directed like any other free-camera gameplay montage, but despite masking the real look of it, we do learn a lot: there are paratroopers, objectives like bomb planting and vehicle escorts, and what appear to be bombing and strafing killstreaks. After Sony’s show, we learned a bit more from Activision about how the replacement for create-a-class works, and what sort of weapons to expect. Evan got some hands-on time in, and was pleased to find that the new War Mode brings real change to the series.
This is not an expansion: it’s a standalone, budget-priced Dishonored game starring ex-Whalers lieutenant Billie Lurk. The best thing about playing as a new protagonist will be, of course, the new powers, and Billie appears to have some cool ones: for instance the ‘displace’ ability which allows movement through walls. We don’t know how substantial this outing will be compared to the main Dishonored games, but more time spent in this universe is welcome.
Boss Key’s frenetic multiplayer FPS will arrive this August following its final closed beta in early July, as announced during the PC Gaming Show. Cliff Bleszinski has says he’s not attempting to take on Overwatch, but we’ll soon see if Lawbreakers manages to stand out—our hands-on time with the shooter has proved enjoyable, and the $30 price tag should help.
Rare’s ambitious pirating MMO adventure (or, more accurately, massively co-op adventure) aims to let you do whatever you’d expect from the pirate life alongside a crew of your best mateys. That means searching for treasure, drinking grog, sailing, and fighting ship battles against other pirate crews, but Rare still seems to be working out the exact scope of your activities and how this living pirate world will work. The most interesting choice is the bold lack of UI. You’ll find almost no sign of reticles or health bars or maps or any of the usual clutter in Sea of Thieves.
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